Tickets for this event are limited so sign up early! There is a cost to participate in GGJ San Diego and seats are limited, so please purchase your ticket on Eventbrite before you register and join the site here. If you do not purchase a ticket you will be asked to purchase one at the door or you may even be turned away if the event is full.
Join the game jam site here!
Spread the word!
All ticket sales will go towards event and venue costs. Included in each ticket participants will receive:
Game Jam Survival Kit with swag and helpful resources!
Meal Vouchers. 4 meals will be served during the weekend!
5:00pm - 7:00pm - Check in
6:00pm - 8:30pm - Dinner is served!
7:00pm - 7:30pm - Opening statements, ground rules, and Keynote
7:30pm - Theme reveal
7:30-8:00 - Pitch ideas and form teams
8:00pm - Jam starts!
10:00am - Brunch
6:00pm - Dinner
10:00am - Brunch
6:00pm - 7:00pm - Submissions open
7:00pm - Cut off for final submissions
7:00 - 8:00pm - Cleaning the campus
WHAT IS THE GLOBAL GAME JAM?
The GGJ brings together talented individuals from within your community. It is a unique opportunity for people to push their skills and challenge their way of working. Participants work concurrently with developers around the globe; we rally around a central theme, and then have 48 hours to create a game. It's our hope that we will see some very experimental realized prototypes that you can continue to work on after the jam. Many games developed in previous Game Jams have become fully realized games. The GGJ is open source, hardware & software agnostic and all projects are protected under a Creative Commons license. We encourage people to try out new ideas and push themselves, within reason. We also strongly encourage participants to remember to eat and sleep, to stay at their best!
DO I NEED TO COME TO GGJ WITH A TEAM ALREADY FORMED?
Do not come to the Jam with a team. Everyone will have some time to think and pitch an idea. Collaborate with new friends or peers you admire.
DO I NEED SPECIAL SKILLS TO PARTICIPATE IN THE GGJ?
Although having computer skills is helpful, code experience is not necessary. Designers, developers, artists and anyone is welcome to try their hand at making a game during the GGJ. Even if you have no expereince at all, you can still participate by contributing ideas, playtesting, and giving moral support to your team.
Global Game Jam encourages innovation, experimentation and collaboration and encourages both digital and non-digital forms of game making.
IS THE GGJ ONLY FOR PROFESSIONALS?
No. Everyone is welcome!
IS GGJ AN ONLINE JAM?
No, you need to sign up at one of the many, many local sites around the world in over 75 countries and participate on-site together with all other registered participants. There you will form teams and create a game over the weekend.
WHAT IS THE TYPICAL DAY TO DAY SCHEDULE FOR THE GGJ?
The actual schedule may vary from one site to another, but generally it will go something like this:
HOW DO I LOG ONTO THE SITE?
You sign up on the site as an individual. Registration for jammers normally open in mid-November. Create a new account or login using Facebook connect here.
DO I NEED TO BRING MY OWN COMPUTER?
You can bring your own hardware; however, it is not required. The computer stations at Coleman University will be readily accessible for all game jam participants. That said, we encourage you to bring any specialty hardware that you need, like Wacom tablets, as we will not be able to provide that ourselves. We are not responsible for any lost, stolen, or damaged property.
WHERE DO I PARK?
Parking will be provided free of charge on campus.
HOW OLD DO I HAVE TO BE TO PARTICIPATE?
Participants 17 and under should be accompanied by an adult.
DO I HAVE TO BRING MY TICKET TO THE JAM?
No, but please bring a photo ID. If we cannot identify you on the RSVP list, you will need to pay at the door.
Still have questions? Contact us at [email protected]!
Game Developer Resources
Resources listed here are generally free, though some have paid plans for extra features.
Modeling - http://blender.org
Voxel Modeling - https://ephtracy.github.io/
MagicaVoxel - https://voxel.codeplex.com/
Open Source Tool for Storytelling - http://twinery.org/
Sound editing - http://audacity.sf.net/
Vector/Scalar Image & 2D Graphics
GIMP / FOSS Photoshop - http://gimp.org,
Get Paint / Paint.NET : http://www.getpaint.net/
2D Tile Map Editor - http://www.mapeditor.org/
Texture Packer - http://www.codeandweb.com/texturepacker
Color Oracle - Color blindness testing - http://colororacle.org
Inkscape - SVG Vector drawing tool- http://inkscape.org/
Pixlr - http://pixlr.com/editor/
Piskel (Online Pixelart & Sprite Editor) - http://www.piskelapp.com/
Shoebox - http://renderhjs.net/shoebox/
2D Sprite Sketchpad - https://goo.gl/drj1Xd
Mercurial SCM (software only) - http://mercurial.selenic.com
Git (software only) - http://git-scm.com
GitHub (software and hosting) - https://github.com
Bitbucket (mercurial and git, hosting only) - https://bitbucket.org
Sourcetree (nice visual gui software for git and mercurial): http://www.sourcetreeapp.com/
GitExtensions (similar to Sourcetree, but all FOSS): https://code.google.com/p/gitextensions/
Eclipse - http://www.eclipse.org/
Visual Studio Community 2015 - https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx
Monodevelop - http://monodevelop.com/
IntelliJ - http://www.jetbrains.com/idea/
Komodo Edit - http://www.activestate.com/komodo-edit
Unity - http://unity3d.com
Unreal Development Kit - http://unrealengine.com/udk
Unreal Engine 4 - https://www.unrealengine.com/what-is-unreal-engine-4
Cry Engine SDK - http://cryengine.com
GameMaker - http://yoyogames.com
GameSalad - http://gamesalad.com
Godot - http://www.godotengine.org
Construct 2 - https://www.scirra.com/construct2
Stencyl - http://www.stencyl.com/
Ren’Py - http://www.renpy.org/
IRRLicht - http://irrlicht.sourceforge.net/
Project Anarchy - http://www.projectanarchy.com/
Phaser - http://phaser.io
Love2D - https://love2d.org/
Gamesonomy - http://www.gamesonomy.com/
GLBasic - http://www.glbasic.com
Scratch - https://scratch.mit.edu/
Twine - http://twinery.org/
Defold - http://www.defold.com/defold/
Inkle Writer - http://www.inklestudios.com/inklewriter/
Adventure Game Studio - http://www.adventuregamestudio.co.uk/
Fungus - Package which is great for building narrative in Unity3D - http://fungusgames.com/
ProBuilder Basic - BSP style level editing tools for Unit3D - http://www.protoolsforunity3d.com/probuilder/
Irrklang - http://www.ambiera.com/irrklang/
Sound Effects - access to 5000+ sound effects in Soundly during GGJ: http://www.asoundeffect.com/global-game-jam-sound-effects/
Sound Effects - http://bfxr.net;
Audacity - Audio / Recording / Music - http://audacity.sourceforge.net/
Procedural Music - http://abundant-music.com (Needs a Midi Renderer)
SynthFont - http://www.synthfont.com (Midi Renderer)
GXSCC - http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm (Midi Renderer)
Chip Tune Creator - http://www.beepbox.co
Milkytracker - http://www.milkytracker.org
BFXR Sound Effect Generator - http://www.bfxr.net/
LMMS (open-source music making program) - https://lmms.io/
Listing - http://html5gameengine.com/
Game Closure - http://www.gameclosure.com/
Canvas Engine - http://canvasengine.net/
Phaser - http://phaser.io/
Cocos2D HTML5 - http://www.cocos2d-x.org/download
MonoGame (Open source version of XNA, actively maintained) - http://monogame.net/
Processing (Java) - http://processing.org/
Ogre3D (3D rendering engine) - http://www.ogre3d.org/
OpenFL (Flash-like crossplatform API) - http://www.openfl.org/
SDL (cross platform API for C/C++) - http://www.libsdl.org/index.php
Love2D (Lua) - http://love2d.org
Raylib - http://www.raylib.com/
Everything - http://opengameart.org - most models in Blender format
3D Models, Textures - https://www.assetstore.unity3d.com
Textures / 2D Art
Textures - http://www.cgtextures.com
Textures - http://www.openfootage.net
2D sprites and Flash backgrounds - http://glitchthegame.com/public-domain-game-art/
2D art list - http://bit.ly/18avkmQ
Music (and graph paper!!) - http://incompetech.com
Music - http://www.newgrounds.com/audio
Sound Effects - http://freesfx.co.uk
Sound Effects - http://soundbible.com
Sound Effects - http://freesound.org/
The Open Bundle (Music, 2D assets) - http://open.commonly.cc/
Fonts - http://www.1001freefonts.com
Fonts - http://www.fontriver.com
Fonts - http://www.1001fonts.com
Fonts - http://www.fontsquirrel.com
Da Font - http://dafont.com/
Made with Marmalade: https://www.madewithmarmalade.com/
Murl Engine (cross platform C++ framework) - http://murlengine.com/
Board game tools - http://www.rptools.net/
FabLab tools - http://fab.cba.mit.edu/content/tools/
Task Management Tools
Trello project management, general bucket list, collect screenshots, vote on features
Murally is a pinboard that connects to google drive and evernote
Realtime Board pinboard
Mindmeister mind mapping
Collabedit is a text editor / chat hybrid with simple syntax highlighting, easy to share
Workflowy - Collaborative list editor, useful for organizing tasks into lists and prioritize them
Editorially is a versioned, collaborative markdown text editor that has nice export formats
Fargo is a nice outliner / notepad
Procedural terrain tool for Unity3D: http://code.google.com/p/unityterraintoolkit/downloads/list
PixelProspector’s gamedev big lists: http://www.pixelprospector.com/indie-resources/
GIFCam - Free recorder that outputs optimized GIFs
EZGif - Online GIF animation editor and maker
JSFiddle collaborative tool for web projects
Github Gists collection of useful scripts
Open Broadcaster Software - Cross Platform Streaming/Screen Capture - https://obsproject.com/