TRANSMISSION WARS
RULES
CONTENTS:
6 Virus cards
4 Fire Wall cards
8 Bluff Cards
2 Energy Counters
1 Bitcoin Counter
Rules
PLAYING:
SEE PICTURES FOR EXAMPLES!
Normal mode:
BEFORE GAME:
Each of two players takes three cards from his deck: 1 Virus, 1 Fire Wall, 1 Bluff. Other cards are placed on the side of play area. Meters are placed on the other side, with turn meter in the middle. Energy tokens are placed in 5th health meter's slot. Bitcoin token in not in any slot yet.
STARTING TO PLAY:
Each player takes his first three cards and places them in three lines. Each line has to have at least on card in it. Then, cards are flipped one by one.
Virus defeats bluff and makes 1 damage.
Bluff does nothing.
Fire Wall blocks 1 virus.
Virus blocks virus.
When damage in made, heath counter moves one down, bitcoin (turn) counter moves one up and each player takes a card from his deck, which is shown on the turn counter.
Game is played until of the players reaches 0 health.
Pure luck mode:
BEFORE GAME:
You'll need only Health counters. They are placed on the side of the playing area. Red and Blue card decks are mixed separately. Each player takes 3 random cards from his deck.
STARTING GAME:
Each player takes his first three cards and places them in three lines. Each line has to have at least on card in it. Then, cards are flipped one by one.
Virus defeats bluff and makes 1 damage.
Bluff does nothing.
Fire Wall blocks 1 virus.
Virus blocks virus (DOESN'T MAKE DAMAGE!)
When any damage is made, halth counters move down and each player draws a random card from his deck. Game is played until one of the players reach 0 health.