A first person puzzle solving experience. Transmit power to a variety of machines to solve physics puzzles and make it to the ancient shrine atop the mountain. Players can pick up and move glowing power emitters, which can be used to power the various machines around the mysterious alien mountain. Controls: Movement - WASD or Arrow Keys Jump - Space Bar Pickup/Telekinesis - Hold Left Mouse Button (orbs will glow with a greener tint when targeted / able to be picked up) Adjust Telekinesis Distance - Mouse Wheel (whilst holding orb)
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
All audio-visual assets and effects were made from scratch for the jam, with the only exceptions being the use of the built-in standard shader and the official Unity Post-Processing Stack asset pack.

Chris Head
Music and Sound Design

David Keep
3D Modelling and Environment Ornamentation

Jacob Kreck
Core Programming (Traversal and Physical Interactions), Prototyping and Greyboxing, Level Design and Construction

Hadyn Lander
Concept Art, Shaders and VFX, Puzzle Design, Programming (Energy Systems)

Game Stills: 
Source files: