A 2v2 game, where half is played on the screen, and the other off-screen.
The 'Communicators' must provide the information from one screen to their respective 'Operator', using gestures. But first the 'Communicator' must decipher what information they need to share with their 'Operator'.
Jam Site:
Jam year:
2018
Platforms:
Non-digital game (board game, card game, physical game, sport, etc.), MS Windows
Tools and Technologies:
Unreal Engine
Technology Notes:
Paper Prototyping
Credits:
We're Team Fristi, in the #BattleOfTheDrinks.
Our team consists of:
Robin Schulenberg - UI & Gameplay Designer
Jens Verhoeven - Gameplay Designer & Technical Designer
Renske Alebeek - Lead Artist & UI Artist
Selina Geboers - Concept Artist & General Artist
Ronny Kuijk - Interface Artist & QA
Dirk de Kok - Programming Lead & System Programmer
Daan van de Ven - System & UI Programmer
Marjolein Kaal - System Programmer & Audio Designer
Dean van den Boom - Team Lead & All-round Design / Production