A humorous online dating simulator full of coercion and ulterior motives! You're in charge of recruitment for the shadowy organization of your choosing. Your platform of choice? Online dating, full of people looking for something new in their lives! Try to convince as many people to join as possible, but it's not always the simplest things to sway people on.... Instructions - Matching with someone with more interests in common with you makes it easier to improve your relationship, and your chance of recruiting them. - Complimenting gives a small bonus to relationship. - Small talk gives a moderate bonus if you mention something they're interested in, or else you get a small penalty. - Hinting at your cult is a larger risk/reward, and success depends on how high your relationship score already is. - Outright mentioning your cult is similar, with a still larger risk/reward. - When you think your relationship is strong enough, pop the question and ask them to join your cult!
Jam year: 
That Kind-a Game - (Sponsored by iThrive)
DESIGN - Created by Warren Robinett
NARRATIVE - Epistolary
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)

Development Team

Yasmeen Al-Juraifani - character art, Elon Musketeer, Most Improved Elbows

Isaac Kreese - writing, design, trailer, Mac user

Marina Ma - logo and UI art, collage expert

D.J. Richardson - front end Unity,Twitter representative, ice cream lady, unprepared Unity developer

Kylie Walpurgis - writing, sound, photography, chocolatier, The Personality™, Rush enthusiast, Most Readable Palms, credits author

Michael Wong - back end Unity, JSON advocate, XML skeptic, 1/3 of a Unity developer.


Special Thanks!

Thorsten S. Wiedemann - leader inspiration, voice-over narration, and cool bro

Sos Sosowski - music 

freeSFX.co.uk - public sound effects

DL Sounds - music

our friends, family, and fellow Jammers - avatar photos

Global Game Jam 2018 & Northeastern University - for making this possible

And you! - you know what you did

Source files: