My Dear...

[American English] Inside My Dear… you follow a poetic line combined with a sensation of innocence and a bit of romance as you write a letter and transforms it into a paper plane. you control the plane and have to travel long distances, collecting stars that represent it’s letters so the receiver could read it. And the relation to the theme comes from just that, transmitting a message between two persons, trying to drive away from the concept of technology and trying to approach a more unique feeling.
Jam Site: 
Jam year: 
That Kind-a Game - (Sponsored by iThrive)
ART - Cardboard Challenge
DESIGN - Created by Warren Robinett
NARRATIVE - Babe, It Just Ain't Your Story
MS Windows
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

Plug and Play


Game designer
Italo Ludus
Mario SkullKid

Special Credits
Bruno Medeiros
Ivo Souza
Marcius André
Rodrigo Santos
Ruan Sensolo

Daniel Maia

Game Stills: