The nature of this “mini MMO” game (networked multiplayer with a comparatively big number of players) makes it very hard to test before the actual presentation without time dedicated to it by everyone on site and after the jam the scenario is hard to set up as well, so that we decided to make this a one-time event – A game that is only played (and gameplay-tested) once, ever.
Therefore there is no download link and no public repository of the game. Screenshots and this description is the most anyone will ever be able to experience it again. #artsyfartsy #deep
We managed to implement all the features we wanted to implement from the start (or ever) and stress-tests with about 20 (which is about what we expected) "players" (a lot of browser windows and phones) showed sufficient performance and the mechanics seemed like they were implemented robustly enough, which all was very much a positive surprise for us.
Happily and sadly after the first few minutes, with a few players actually sending signals to each other and moving in the game map, the player number went a little too high (presumably 40-50) and the server froze, which concluded our presentation.
Moritz Kneilmann (Programming)
Joel Schumacher (Programming) - http://theshoemaker.de