I Thought We Were Friends

Test the bonds of friendship and camaraderie in this competitive top-down shooter! Each player is faced with swarms of enemy robots, that when defeated are sent to the other player. Overwhelm your opponent before they can overwhelm you! Keyboard Controls: Player 1 WASD to move, F to fire range attack, V to use melee attack; Player 2 Arrow key to move, L to fire range attack, J to use melee attack.
Jam year: 
DESIGN - I’ll be there in a minute
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Assets made using Maya, and Photoshop. Game can be played on the keyboard and a controller.

Graphics Programmer - Javan Bernal

Developer - David Tan

Deisgn - Jorden Mah

Rigging & Animation - Derek Brouwer

Environment Modeller/Artist - Luna Kim

Character Modeller/Artist - Jimmy Kim

UI, Animation and Concept Art - Rahul Kukreja

Music - Peki Hajdukovic

SFX - Teej Umredkar

Voice over - Kevin Tyson