In a digitized future, two siblings have to work together to survive. Hunter has been unjustly sentanced to death by combat and must fight the beast before her. Gatherer seeks to aid his sister in her fight, and so has broken into the pits to find resources to transmit. Hunter/Gatherer is a 2d co-op game inspired by metroidvania-style resource gathering and boss-fighting. One player must assume the role of Hunter, and fight against a monstrous foe sent forth to destroy her. Another must assume the role of Gatherer and will scour the area around the arena searching for resources to aid their partner and increase their own chances of survival. Only by coordinating as a team will they be able to survive.
Jam Site:
Jam year:
2018
Diversifiers:
CODE - Upside down
Platforms:
MS Windows, Mac OS X
Tools and Technologies:
Unity (any product)
Credits:
Will Bridges – design, programming
Roger Chen – level design, programming, art
Orson Cheng – design, art, animation
Hoyin Chu – programming
Tommy O’Hara – design, programming
Clarence Hann – programming, resident Unity wizard
Bharadwaj Ace (Barru) – programming
Carter Seggev – design, art, animation
Alisa Sisson – sound design
Marie Yatsyk – project management, git --help, programming, art
Video Link:
Repository Link:
Game Stills:
Source files:
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