Flipper's Frequency Fight

For the theme of the 2018 global game jam we decided to create an underwater adventure in which the player fights against submarines as a variety of underwater creatures. By default the player cannot see much around them, but by pressing space they can scan in an aoe them to see more!
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity Visual Studio Zbrush Max Maya
Installation Instructions: 

Open .zip file and run the unity .exe within. This build of the game boots into a test area. Press P to go to the main menu and start the game! The game is a third person underwater shooter in which the player can be a range of sea creatures to fight against submarines and their range of torpedos.


W to move forwards

Mouse to rotate

A and D to lean

left mouse click to shoot

space to scan


Jamie Coogan - Programmer

John Whiles - Programmer

Sam Johnson - Programmer

Jose Paredi - Artist & Animator

Jared Clarke - Artist

Josh Shaw - Artist

Matt Williams - Artist

Adam Thompson - Artist

Game Stills: