Edible

EDIBLE provides you with a fun way to reveal new produce and unexpected produce combinations.
Jam Site: 
Jam year: 
2018
Platforms: 
Non-digital game (board game, card game, physical game, sport, etc.)
Technology Notes: 
Pen & paper!
Installation Instructions: 

CONTENTS:
EDIBLE Game board
100 Cards as follows:
29 Vegetable type Cards — Green
24 Grain type Cards — Yellow
22 Legume type Cards — Orange
25 Fruit type Cards — Red

IDEA:
To introduce you to new produce.

To open up new opportunities for new produce combinations for you to try out - to reveal new recipes.

The tiles and produces are based on an optimal nutrition plan.

You are free to create one meal of the produce or to create multiple rounds or whatever you like. EDIBLE simply provides a somewhat fun and limiting way to unveil new produce and combinations and recipes.

EDIBLE may also serve as an education platform for children, but not only children, to introduce them to produce.

OBJECTIVE:
Fill the EDIBLE game board with matching cards.

PREPARATION:
Prepare a stopwatch, preferably with alarm sound.

The dealer shuffles and places the deck facedown to form a DRAW pile.

PLAYING:
Time limit: 2 minutes times player count (for example, if there are 4 players, you play for 8 minutes).
Feel free to use as much or as less time as you want.

Maximum number of cards you can have on hand is 4.

The youngest player starts play.

On your turn, if you have not reached the number of cards you can have on your hand, you take one card from the DRAW pile and:

  • If the produce (card) you picked up is one you would love to see in the recipe, you put it on an open matching type tile on the game board.
  • If the produce (card) you picked up is one you are sure you don’t want to see in the recipe, you put it facedown in UNUSED card pile.
  • If you love the picked up produce (card) but are not yet sure if you want to see it in the recipe, you may leave it on your hand and skip your turn.

KICKING OUT PRODUCE:
If on the game board there is a produce you don’t want to see in the recipe, you may remove it by using a card of the same type to kick it out, but by kicking out you will lose both produce and you have to put the cards in the UNUSED card pile. Turn goes over to next player.

MAXIMUM AMOUNT OF CARDS OF HAND:
If you have reached the number of cards on your hand you can still use your produce to KICK OUT other cards or remove entirely by putting produce in the UNUSED pile.

GAME ENDING:
Game ends once all the tiles on the game board have been filled.

WHEN TIME RUNS OUT:
Game board has to be filled without KICKING OUT any produce.

If players have cards remaining on hands, in turns, you fill the remaining tiles by putting one card a time of your choice from your available cards on the board.

If the game board is not yet filled, take cards from the DRAW pile and fill the remaining tiles.

TWO PRODUCE OF THE SAME TYPE:
There can be two of the same produce in the columns. You are free to give your own meaning to it, for instance: those may be proportions; wants of the majority; or whatever you come up with.

Credits: 

RŪTA ĶIPLOKA-SEISUMA: Nutritional information, produce information, graphic design

KRISTĪNE KENIGSVALDE: Graphic design, game design

IMANTS BĒRZIŅŠ: Game design, atmosphere

TOMS SEISUMS: Game design, technical design

Game Stills: