An interactive narrative where you are a desk jockey on earth performing remote maintenance on an automated ship heading towards a human colony in the outer reaches of space. The transmission between you and the drone you connect with can be tedious and a little frustrating but it's your job to find out why the ship is experiencing an error.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The game is in some state of completed... the end may or may not be reachable :D

Quinn Moody - images

Justin McKague - development, code, narrative

Alex Vaucrosson - narrative

Jesse Sponder - code

and all of us contributed to the design!


Source files: