Road Tripp

A 3D runner that feels like its 2D where the player is on a crazy "trip" avoiding obstacles and switching from lane to lane, all the while listening to some sweet bomb dignity synth wave music. The real challenge is to have one person play with a controller and not able to look at the screen while another person gives them quick instructions. So grab your favorite navigator, embrace your inner dragon, and start Road Trippin!
Jam year: 
2017
Diversifiers: 
To me, to you
Platforms: 
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
We used Maya, Garage Band, Visual Studio and Google.
Installation Instructions: 

The graphic settings are the difficulty settings, don't ask us how but that is just how it is, so "good" is beginner and "fastest" is very difficult, so good luck, not even our best player could beat it quickly.

Credits: 

Alonzo Johnson - Level Designer

Ray Jacobson - Audio Engineer/Designer

Chris Herrin - Producer

James Dickson - Sound Designer

Jason Hales - Modeler/Artist

David Deyonge - Animation/Particle Effect Designer

Austin Christie - Modeler/Artist

Tjay Cargle - Lead Programmer

Anthony Thomas Gaines - Environment/Assets Designer

Russell Dobrovolny - Level Designer

John Ribarro - UI Programmer

Game Stills: 
Source files: