A two-player, competitive, perfect-information strategy board game where placing tokens on a hexagonal play field has rippling effects. Player two always wins. At least for now. =D
Jam Site: 
Jam year: 
The colour and the shape
Non-digital game (board game, card game, physical game, sport, etc.)
Technology Notes: 
There is a java project attached that has implemented a sub-set of the game's features. It is being used to analyze and balance the second-player advantage.
Installation Instructions: 

Two players (red and blue) each take alternating turns placing tokens onto the playfield. Both player have the same eight different tokens. These tokens influence the colors on the play field. After both players have placed their eight tokens, the player that managed to color the relative majority of the playfield in their color wins. Draws are possible.

Additional rules:
- Tokens cannot be placed on top of other tokens, not even of the same player's. 
- Tokens have a color (red, blue or white) and six border fields that show how they influence on the game board:
-- Red/blue/white fields turn the neighbouring hexagon red/blue/white.
-- White fields with crosses have no effect.
-- White and black striped fields "flip colors" from blue to red and vice versa. White fields are not affected.
-- An arrow on a field means that all hexagons in the direction the arrow is facing are equally affected by the field.
- A player token that gets it's color changed (red to blue or white etc.) gets removed from the playfield.
- Every player token can only be played once.
- Token fields that face the outside of the playfield have no effect.


Alexander Zacherl
Game Design
Original Concept
Additional Development

Toby Horak
Game Design

Adria Balcazar Castell
Design Consulting

Barbara Reichart
Java Development

Game Stills: 
Source files: