Rem is an exploration game about dream waves. --- --- --- The point of relief and restore while we sleep begins when we enter the REM phase. To get there we have to pass three Non-REM phases first. Our brain waves differ at each stage of sleep. During the deepest phase these waves nearly vanish, with only 0,5 Hz. But the demons we fought at daylight haunt us at nighttime and even prevent us from entering the relief zone. Once trapped, they force us to redream the same haunting and stressing scenario, which we experienced at daytime, again and again. But now in a scattered dream realm our mind created no doubt that this is reality. --- --- --- Gameplay: You guide Rem through the different stages of sleep to the final and relaxing REM phase. It's a game about a dreamworld with the art style of Gustav Klimt. You experience the beauty a dream can offer. At the same time you have to face the weird cruelties our subconsciousness is capable to create. With the Tobii eye tracking software (or a mouse as a substitute) you interact and navigate through this dream and need to overcome your nightmares.
Jam Site: 
Jam year: 
Beyond the doors of perception (Tobii Sponsored)
Old Masters
Lost library card
MS Windows, Mac OS X
Tools and Technologies: 
Eye tracking equipment, Unity (any product)
Technology Notes: 
Preferably playing with an Tobii Eyex eye tracking device, but using the mouse pointer as exchange for the eye looking dircetion is also available.
Game Stills: