Personal Space

The goal of the game is to invade the other players' personal space without touching them. Wiggle your body to come close to your opponents to gain points. Be cautious, however, if you touch an opponent you'll lose points.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Players must have 4 xbox controllers.

Lead Programmer     Sean Braithwaite

Project Manager & Assistant Artist   Shepherd Cameron

Lead & Concept Artist    Vivian Ha

2D production Artist    Keita Lorente

Programmer & Composer   Nathan Powless-Lynes


Game Stills: 
Source files: