MoleQL is an augmented reality card game for interactive learning of chemistry. Game is meant for 2 players. Target audience is school-aged children. MoleQL is based on the experiments with bonding of elements represented on the cards. Players shuffle the deck with cards and pick the cards. The one with the highest atomic number shall start. Chemical elements are bond by electron charge and not by oxidation state. Same type of cards cannot bond with each other and there should be only one card of the same type on the table. Each player has 2 turns. Player should make a bond of elements that are on the table and write structural formula on the averse side of the card. Each time player writes down structural formula, opponent may use extra minute to solve also same bond if he/she thinks player got it wrong. Person who solves the equation right in turn gets plus. Person who gets last plus with same elements, will get element count - 1 points. When last player loses last card from his hand, and solves last equation (opponent might also retaliate). The one who collected the biggest amount of points wins. Each element has its value in the game e.g. hydrogen card is very reactive and can be used with almost everything. Helium and Neon do not bond. All elements with less than 4 electrons only give away their electrons, with more than 4 - only take new electrons. Additional equipment needed: web camera, loopable stopwatch to count 1 minute that is given for each player to make a turn; table or flat surface to place the cards.
Non-digital game (board game, card game, physical game, sport, etc.), MS Windows
Tools and Technologies:
Unreal Engine, ARToolKit
Roman Gorislavski, Anhelina Prokopenko, Indrek Kula (during the Jam); expanded MoleQL team also includes Roksolana Sliusar, Raiko Suits, Valeriia Rusakova, Valeria Grishina.