Moby Dick in Space

This game like the title is wacky. The game is an endless runner that incorporates waves as the platform that resembles hills for a monster truck rally during an apocalypse. The objective is to see how far you can survive without falling into the lava. Watch out because the lava moves too.
Jam year: 
Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The game platform we used was Unity 2D but we included 3D elements. The tire that’s used as the player was made in Maya Autodesk 2016. The waves were scripted in Unity using C#. The 2D art was made in Adobe Illustrator and Photoshop.
Installation Instructions: 

Unzip the file and enjoy the game! 


Christina Quinlan - Programmer and Artist

Craig Reuss - Game Design and Programmer

Zack Peklo - Audio and Programmer


Source files: