Geigers Garden

A two player collaborative game based in a radioactive hedge maze. The two players start out at different points in the maze, and must make their way through to the end gate, which will only open if both players are there. Paths in the maze are blocked by boxes, which the players must use their hammers top break through to continue. Blind radiation monsters are running through the maze, looking for the players, and are attracted to the sounds made by breaking through the boxes, as well as the players general movements. The players must help each other by making noise to keep the monsters away from each other, as well as collaborate their timing for breaking through the objects. Other items litter the maze for the players to find, which they can hold one at a time in their off hand. This includes things like an air-horn, which has a loud and big range for a certain number of pushes, or garbage lids, which they can hammer on until it breaks to create loud sounds to save their partners. The players have a Geiger counter that constantly beeps, creating noise that attracts the monsters when in range- but it also tells them how close the monsters are to them (threat) how close the other player is (partner) and the level of radiation (time) As time goes by, the radiation in the maze rises- making the Geiger counter beep louder and more frequently, which attracts monsters at a quicker rate. The faster the players can solve the maze and puzzles, the more likely they are to survive. It is in the players best interests to stay away from each other until they reach the end of the maze, as both of them in the same area attracts all of the monsters to their location, with no one to save them. The game is created in Unity, with 3D assets. The game uses the theme "Waves", using both audio-waves and radiation waves for core game mechanics.
Jam year: 
Don’t say a word (ESA Sponsored)
Another way in
MS Windows, Linux / Unix, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Unity (any product)
Technology Notes: 
also using C#, Maya, Keyshot 6, Photoshop, and Clip Studio Pro
Source files: