Can you navigate the deep unknown? Asymmetric co-op multiplayer survival, built on Web technologies and inspired by Knightmare and The Crystal Maze. One player dons a VR viewer to blindly navigate the procedurally-generated environment, while the rest of the team verbally guides the survivor safely to the exit. Co-operation, trust, and good timing is essential! WIP concept from the Global Game Jam 2016.
Jam year: 
Another way in
To me, to you
Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Built for Chrome in HTML5, CSS3 and JavaScript. Visor view (Cardboard) uses 3D WebGL via THREE.js, based on the Chrome Experiments VR skeleton at http://vr.chromeexperiments.com/. Map monitor view uses 2D WebGL via Phaser. Gamepad input via HTML5 Gamepad API (wireless XBox 360 pad used). Comms between visor and map view via native WebSockets layer (NodeJS) with Express server for static assets. ngrok used for remote playtesting. Visor and map architecture packaged and served via Docker. JS bundling and compilation via Webpack.

Concept, design and development by Superlative.

Kitty - production

Dani - design

Reuben & Neil - development

Game Stills: 
Source files: