Cosine Bastard - An Unfinished Prototype

Nothing in the manner of game made it into this one. It is simply a broken dashboard control for a wave that was meant to be a core component in a game prototype. I guess you may pretend to be onboard a run-down space frigate, as that would have been the end goal if it weren't for my massive gaps in math knowledge and the engine used to make the prototype.
Jam year: 
2017
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Technology Notes: 
Godot Engine (Free and open source) Gimp for the non-implemented spash screen
Installation Instructions: 

This is not a game. There's nothing to do in it. It's just a bunch of controls and a buggy 'wave'.

The source files require the Godot Engine. Import the project into the project list and select Edit to view and play about with the code or whatever.

Credits: 

Darren Kearney
@darrencearnaigh
http://darrenkearney.me

 

Shout out to Kevin Lynch - thanks for some math learning over the weekend.

Game Stills: 

Team