Caved In

Upon waking up in the aftermath of a disaster that befell this underground mine, you are given the chance to listen to a voice on a radio to help you out of this subterranean maze. How far will you go to trust someone else for your freedom? The current version of the game is incomplete, and a future version will be released online after spending some time working on it. All assets in the game, aside from the Unity water and font, were made during the event. Press space to advance text and audio.
Jam year: 
Lost library card
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
3DS Max, Ableton Live Suite 9

Programming team:

-Mustafa Sibai

-Cameron Morris


Art Team:

-Elijah Araza

-Jamie Rallos

-Fahed Mohammed

-Kimberly Reyes


Audio Team:

-Joshua Basug



-Angelo Guerrero




Sentinel Type

Game Stills: 
Source files: