Astral Resonance VR

The fate of the universe in your hands - The Ancient Network of Astral Resonators that keep our galaxies in harmony are beginning to fall out of tune...................... You must carefully calibrate each Resonator in order to match local harmonic forces. Successful calibration will allow you to progress to the next galaxy. Quickly - save us all before it is too late...........
Jam year: 
MS Windows, Mac OS X, Android device, iPhone, Other digital platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Developed with Unity3D 5.4.2f2-GVR13 using the Google VR SDK for Google Cardboard and Daydream. Click **Play Now** on an Android phone web browser to install. Levels / Worlds are procedurally generated from a library of 64 custom made sounds and textures
Installation Instructions: 

Game play
This is a Virtual Reality audio puzzle game where the only controller is the position of your gaze.

By looking up, toward the glyphs in the sky, you will hear a harmonic audio track comprised of several sounds.

By looking down, you will be able to focus on stone blocks to "lock in" sounds within the resonator platform.

Each block represents a different sound. When the "locked in" sounds match the harmonic audio track in the sky you advance to the next stage.

There is a totem pole visible that shows how many blocks must be combined to match the track. Each time you succeed a new block will be added to the totem pole.

Once you have built a big enough totem pole to properly tune the resonator you will be teleported to a new resonator with a larger range of sounds to combine.



To install on Android versions 5.0+ (Lollipop) you must enable installation of 3rd party applications. After you have done this you view the .apk file with your Android web browser, download, install, run, and insert into a Google Cardboard compatible VR Housing. Ideally you should wear good quality over-ear headphones as well.


Nathan Dunn - Programming, Game Design

Michael Castleman - Art, Sound

Aaran Creese - Voice, Narrative/Story development

Natalie Salemink - Voice

Game Stills: 
Source files: