The player is a cursed doll who must cross a portal, sacrificing gems symbolizing value. This portal will lead the doll to a new place were it will need to move to reach the end, and taking back a piece of soul. We were able to make a level, although we wanted more. A spider boss was not implemented, but the skeleton and model is in the asset folder.
Jam year: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The game is in unity engine 5.31 and utilize a few standard assets, although the majority it's all made during the event.
Installation Instructions: 

Download, extract the folder and then get into your OS directory. Start the application.


Renato Kuurstra  - Programming and building.

Matteo Martello - 3d art, animation and modelling. Video Editing!

Massimo Dalla Pietà - Game Level Design / Scripting

Angelo Deidda - Game Design 2d art work

Alessia Maria Raffaella  Accettulli - Scripting / Design / 2d artwork

Angelica Gardani - Design / 2d artwork and story telling

Sound Design: Federico Di Cera

Special thanks to Andrea Verga for awesome 2d art! (from Ducky Team)

Game Stills: 
Source files: