Tomb Jar

Our game is a platformer puzzle, about a character, who, by accident, casted the wrong ritual from the dark book. The ritual that was supposed to bring one of his loved ones back from the grave, ended up stripping him completely from his physical presence. Our character is then seeing our world from a different perspective, say, from a parallel universe. But cannot however, interact with non-spelled objects. Our hero was trapped in a building that was more of a dark magic company. Kairo - our hero - finds the last page of the book torn a part, lying on the ground, holding priceless information for him. this could save his life from being trapped in that place for eternity As just a metamorphic invisible matter, he could read through our world, that page of the book, and therefore the way he can get back his body. All it takes to do so, is to collect in the same huge jar that he used to cast the wrong spell, all the spell ingredients, that were distributed randomly on the building. So then he could finally reverse the spell and get back to his human shape, and his plan then was the to re-cast the spell, the right way. The goal of each level of the game is to use a magical substance, that would be the point of intersection of both worlds, to drag a certain ingredient part into the magical jar, the Tomb Jar.
Jam year: 
Gandhi's Game
One hand tied behind my back
Story Mode
MS Windows
Tools and Technologies: 
GameMaker (any product)
Technology Notes: 
Additional used software: - Adobe Photoshop - Adobe Ilustrator
Installation Instructions: 

Double click and have fun!


Imad Eddine Toubal - Graphic Designer

Walid Mohamed Youcefi - Game Developer

Lotfi Bouchama - Game Designer and Developer

Our website:




Game Stills: 
Source files: