RNG for Bobeelus

A branching story about... stuff. Our team lost two members on the second day and completely scrapped its idea, instead voting to make this beautiful mess of a Twine game. It sprouted from some ideas that included RNG mechanics, but was more or less a dev jam of its own making including group story telling and lofty creative pursuits, such as assets before the needs of assets. It was very close to all spontaneous. At a certain point three or four branches of our Twine story emerged and each member took ownership and developed their certain branch. Or was going to. Carl's Branch was first developed by Lynda, then David. The Wife Branch was mainly developed by David. The Shoppe was completely the doing of Alex, who created our fanciest feature, a working inventory (completely within the janky HTML/Javascript with little documentation (Get it together Twine 2)). Justice had plans for some kind of dream sequence simulator, but spent most of his time on a song instead. We could not figure out how to add the song in time, so you can hear it here: https://soundcloud.com/justiceeatstrees/its-out-there-mello-ncholy-orchestra-version Yup.
Jam Site: 
Jam year: 
MS Windows, Mac OS X, Linux / Unix, Web standard (HTML5, Java, JavaScript, Flash), Web browser with special plugins or packaged apps
Technology Notes: 
Created in Twine 2.
Installation Instructions: 

You can play the game in browser here: http://philome.la/kingofarabi1/bobeelus-chronicles


This game was created in the 2016 MIT GGJ by these finefolks:

Lynda Tang - Writing, Code, Design

Alexandria Guo - Writing, Code, Design, Art

Justice McDaniel - Writing, Design, Art, Music

David Tiegen - Writing, Design, Code, Editing/Polish