Lua is about a celestial creature named the Seeker. The Seeker is responsible for the different phases of the Moon and keeping it in orbit around the Earth. The games different levels are based on a Wicca poem about the new moon rites. The different phrases give the player a hint as to what the levels entail and the player must acquire and use different masks with different powers to complete the puzzles in a ritual to change the phases of the Moon.
Jam Site:
Jam year:
2016
Diversifiers:
Gandhi's Game
Platforms:
MS Windows
Tools and Technologies:
Unreal Engine
Technology Notes:
Substance Painter
Autodesk Maya
Adobe Creative Suite
Soundminer
Headus UV Layout
Pixologic zBrush
Advanced Skeleton 4
Garage Band
Credits:
Chana Peaker- Animation/Rigging/Concept Art (Environment)
Neal Krupa- Modeling/Texturing/Materials
Amanda Kessler- Concept Art (Character)/Modeling/Textures/Sound/Blueprint Matinees
Brett Moore- Blueprint Scripting/Sound FX/Set Dressing
Jon Gilboa- Level Design/Story Concepting/Set Dressing/Project Management
Aly Hopper- Concept Art (Character)/Character Modeling
Zachary Rodriguez- Level Design/Blueprint Scripting
Michael Doukas- Programming/UI Design
Jason Thomas- Modeling/Set Dressing
Steffi Walthall- Modeling/Texturing/Set Dressing/ Project Management/Blueprint Matinee