King's Cup

The "Ritual" idea we ran with was how even mundane activities can become highly ritualised, particularly around the wealthy and powerful. See the proceedings in court, parliament or basically anything involving the monarchy. In this game, the player is a waiter at a medieval court, fetching the King his cup of wine! Bumping into courtiers, skulking around in the shadows, or taking too long to get the King his drink will cause you to be sent packing. Movement is highly formalised - first the player moves, then each of the courtiers move in succession; everyone must follow the rules, even if they don't really know why anymore. This was everyone's first Game Jam, and also our first go using Unity for anything of note - that's both exciting and an excuse ;)
Jam year: 
Gandhi's Game
One hand tied behind my back
Mac OS X
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

The game is built in Unity 5.3.2, and compiled for Mac as that was what we had available.


Developers: Jeremy Stevens, Hazel Wright and Ross Vorotyskij

Music: Michele Tacchi

Game Stills: 
Source files: