Holy Tower

What we created is a semi-text based game, in which the player is a wise man, priest-like figure. The player’s job is to help him and the village to survive by bringing offerings to the god-like guardians. The villagers will come to the player to ask his help with the issues that they face, be it floods, broken bridges, plagues, storms or whatnot.The player has a free choice of which of the three gods to bring an offer to, and also what that offer is. This creates a sense of agency as their choices actively influence and change the game world. The game was made using only two “Colours”: Black and White, is playable with a SNES to usb controller and runs on Windows (Keyboard can also be used instead of the controller, using wasd or arrow keys and z/x for accepting or returning).
Jam year: 
Comic Book Colours
One hand tied behind my back
MS Windows
Tools and Technologies: 
.Net, Unity (any product)
Technology Notes: 
Installation Instructions: 

Extract and open the .exe


By Jesse Deerenberg and Ron Dekker