A roguelike game where you run up the floors of a house trying to avoid getting eaten by large, sentient sushi. Each floor is procedurally generated using maze algorithms. At least one path is always available thanks to a shortest path calculation. The main goal is to get to the red portal. Every time you move, the enemies in the game move too. If you move into a square that an enemy moves into, you'll be killed. If you move into an enemy square, you'll kill the enemy, and win points.
Your goal is to get a high number point score, and get as high in the house as you can.
Jam Site:
Jam year:
2016
Diversifiers:
One hand tied behind my back
To infinity and beyond!
Platforms:
MS Windows, Mac OS X, Linux / Unix, Web standard (HTML5, Java, JavaScript, Flash), Android device, iPhone
Tools and Technologies:
Unity (any product)
Repository Link:
Game Stills:
Source files: