Mechanics:
Short audio puzzle game based on the notion of circular movement as sinusoidal oscillations. Adjust the frequencies of the whirling semazen dancers to match the given patterns and achieve harmony or dissonance. Hint: you can hear the correct base frequency when a level starts.
Background:
The 22nd century arrived with new weapons instead of enlightenment, plagues instead of peace, dystopia instead of utopia.
Humanity built robots for their amusement at first, then for labor, until finally, they were made to wage our wars. Thus our mechanical children delivered us to our graves.
Without humans or directives the robots began powering down, until the cities were littered with mechanical statues.
Desperate for a new primary function, the robots embarked on a quest.
They dug into the archives of their old masters to find something, anything, to give purpose for their existence.
What they discovered would whirl their lives around.
Jam Site:
Jam year:
2016
Diversifiers:
Gandhi's Game
One hand tied behind my back
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Installation Instructions:
Unity 5 project, Windows standalone build also included
Credits:
Perttu Hämäläinen - Programming, Game Mechanics Design
Ville Seppänen - 3D Graphic Design, Modelling
Joonas Häll - Visual Artist, Game Mechanics Design
Jeremia Kunnari - Programming, Video Editing
Bahadir Gürkan - Story Writing, Game Design
Serdar Bingöl - Music
Video Link:
Repository Link:
Game Stills:
Source files: