You're a group of explorers who have encountered a small tribe. They only communicate through dance. With totems hinting to dance moves and interactions, the explorers are tasked with responding with the proper dance moves. Pay close attention, because a wrong move and you'll be carrot food! The jam version goes until all explorers have earned their treasure or have been added to the stew. The game closes afterwards. We plan on producing a post-jam version that will have a menu, more clear instructions, and a proper game over screen. Oh, and of course, more juice!
Jam year: 
One hand tied behind my back
Story Mode
LEGO got it right
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Qubicle Voxel Editor and MayaLT 2016 were used to produce all art content.

Game design:     Sean "Oxy" Oxspring     - Bee Handler        ( (@OxyOxspring)

Coding:         Bret "Bret Hudson" Hudson                                ( (@BretHudson

Graphics:     Zach "Y2bcrazy" Soares                                       ( (@y2bcrazy)

Music and SFX:     Magnus "Souleye" Pålsson                       ( (@MPSouleye)


Freesound sounds used:

Screams of Frustration by jorickhoofd --
woman_Yvonne_screams_painfully2.aiff by thanvannispen --
Phlegmy Screaming + Goofy Laughter by montblanccandies --
Bunga Chant by TheGertz --
Loopedfire1.wav by stratcat322 --
Disappointed_Crowd by unchaz --
00956 group disappointed 2.wav by Robinhood76 --
bubbling01.wav by MattJ99 --
Peliautomaatti, Pokeri / Old arcade game, "Poker", mechanical playing sounds, some elctronic signals, big win, coins tinkle by YleArkisto --
Bees.wav by Benboncan --

Source files: