BeastBound

A versus game for 2-4 players. The players control human wizards that go around the stage collecting ritualistic items that fall randomly around the stage. By acquiring at least three of those, players can set up a ritual to transform in powerful monsters and fight each other for survival - the last player standing wins. As humans, players die in a single hit. As monsters, players die after three hits. The game features the "Mula Sem Cabeça" (The Headless Mule) - a headless mule, part of Brazilian Folklore, that has fire in place of its head.
Jam year: 
2016
Diversifiers: 
A Local Game for Local People
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Other Tools: MS Visual Studio 2015 Community, Monodevelop, Adobe Fireworks, Photoshop, Cubase, FL Studio, Kontakt
Installation Instructions: 

BeastBound requires a Windows-compatible controller in order to be Played

(An XBox360/One/PS4 controller should do)

 

How to Install

1. Unzip the game Package in the desired folder.

2. Everything needed to run the game is inside the "Release" folder. If you wish, rename the folder to "BeastBound".

3. If you decide to move the game somewhere else, make sure to move the entire "Release"/"BeastBound folder to its new destination with all of its included files. Otherwise, it won't work.

4. Go into the "Release"/"BeastBound" folder and execute BeastBound.exe

5. If Windows blocks you from running the game, select "More options"/"More Info" and "Run Anyway"

6. Choose whichever settings you wish (game was made for the 1280x720 resolution) and then run it.

Credits: 

Felipe Carmo (Deive_Ex): Character Artist, Character Animator, Concept Artist, Auxiliary Programmer

Fernando Di Sciascio: UI Programmer, Auxiliary Programmer, Module Integrator, Team Manager, Game Designer

Giovanni Perillo (mastergig): UI Artist, Logo Artist, Sound Effects Gatherer (SFXs not in Game - not added in time)

Júlio César (JCAnhelli): Character Artist, Character Animator, Background Artist, UI Artist, Game Designer

Lucas Lam (Luuc): Background Artist, Composer, Team Manager

Sérgio Augusto: UI Programmer, Original Game Concept, Game Designer

Tales Mariano: Combat Programmer, Game Designer

Thiago Lima (0023_Thiago): UI Artist, Item Artist, Character Animator, Scenario Artist

Tiago Pedroso: Programmer, Programming Advisor, Team Server Admin, Tools Supporter (Brought in a bunch of seups - Latest Unity, Visual Studio Community... - so nobody would have to wait through a slow download)

Game Stills: 
Source files: 
Executable: