BearHolt

A resource management game about the daily ritual of protecting and feeding your cubs. See how long you survive!
Jam year: 
2016
Diversifiers: 
One hand tied behind my back
Platforms: 
MS Windows, Mac OS X, Linux / Unix, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
We used Fruity Loops and Aducity for the SFX and Music for the game. The art assets were created in Paint.net with a wacom tablet.
Installation Instructions: 

Preferrably use a 1920 x 1080 resolution.

(When you press play in the game, it might take a while to load.)

 

Click on the executable 'releases.zip' file  and save it somewhere easy-to-locate.

Open the releases zip folder, and choose the appropriate operating system.

Extract the operating system into somewhere easy-to-locate.

Choose 64x or 86x, and click on the application to start the game!

 

 

 

 

 

Couple of bugs within the game:

- Coyote random event doesnt show any text after initial text.

Credits: 

Robin Bishop did the Music and Art

Ethan Bruins did the SFX and Programming

Game Stills: 
Source files: 
Executable: