Bane: Digital Version

In this game you play either of two sides, a cultist or an investigator. The cultist is attempting to bring a horrific demon into the world and it's down to the investigator to stop them. The cultist summons the demon by performing summonings at different summoning sites, which are randomly picked at the start of each game (denoted by a yellow border around the node). A summoning site will require a set number of tokens, which are collected automaticly from nodes that you travel on (the coloured indicators on the nodes shows which colour the cultist can pick up). Once you have gained enough Summoning Effinity to summon the demon, the cultist wins. But, perhaps you're not the sort of end-of-the-world-bringing type, in which case, become the investigator. The investigator must hunt down and kill the cultist. The only catch... they don't know where there are. You can however see the last 5 tokens that the cultist picked up, so you will have to use your deductive skills to track them down. Once you have them caught, a new cultist will spring up in their places eager to finish his collegues work. The Cultist will spawn at a random node with no tokens to their name. The investigator can will by running out the clock. If number of turns remaining hits 0 then the cults belief will faulter and they will dispand, making the Investigator the victor. INTERFACE The location of the investigator will always be visable. On your turn just click a node next to the one you're currently on to move to it. You then have 5 seconds before the next player will have their turn. The Cultist will only be visable during their turn (So no peeking investigator). To find the cost and rewards of a summoning site, hover your mouse over it and the details will appear at the bottom of your screen. The colour counters show how many tokens of each type the cultist has to their name. Good Luck and Have fun! Also available is Bane: The Board Game. Whilst slightly different in rules, the board game was created in parallel with the help of: -Amelia Ng -Jess Castle and -Adam Carter-Groves
Jam year: 
2016
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Written using the C# programming language.
Installation Instructions: 

Simply run the .exe file attached and the game will start you straight into a game

Credits: 

Programming and Unity Development:

Thomas Moorhouse

 

Unity Help:

Adam Carter-Groves

 

Art: 

Amelia Ng
Jess Castle
Adam Carter-Groves

 

ATTRIBUTES

Background Music:
    House of Ghost
    LawnReality - newgrounds.com

Summon Sound:
    The Berklee college of Music

Cultist Death Sound:
    marcelofg55 - opengameart.org


Game Stills: 
Source files: 
Executable: