This is a VR, Google Cardboard game built with Unity. Gamewise it's an FPS puzzle game in a dark, arctic 3D setting. The player have to collect several artifacts and gather them at an altar. This is done using a pedometer + VR approach to exploring the world. The player interact with things by looking at and being near them.
Jam Site: 
Jam year: 
Take control
One hand tied behind my back
Android device
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Google Cardboard or similar rig needed for phone (I used a Spectra)
Installation Instructions: 

This is a Unity 5 project

In order to execute you must also import these assets:

Have fun!


Erik Einebrant - Design & Implementation and such

Mårten Jonsson - Wind Sounds

Ambient Fabric - Music

Google - Google Cardboard SDK

Unity 3D - Game Engine & Editor

RKD - Skybox asset!/content/6332

Source files: