Pick up a ritual with a partner in order to satisfy a deity and save the village from impending doom. Each ritual represents a different kind of mini game: either competition or coordination.
Jam Site:
Jam year:
2016
Diversifiers:
Comic Book Colours
Multijammer
Common ground
Platforms:
MS Windows, Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes:
Powered by Phaser 2.4.4 (Amador)
Credits:
Lead Programer: Daniel Avendaño
Game Designer: Marte Dubuc
2D Artist: Rebeca Cabrera Alonzo
Music by Pablo Provvidenza
Game Website:
Play now!:
Source files: