Zero Island

An island in the Pacific, 1944. You've been captured by the enemy. Yesterday, nobody came to bring you any water : the night outside your cell was full of muffled shrieks and terrifying, beastly hunger. Don't die of thirst, head to safety, and escape the island before sunset. Don't be caught outside after dark! Each biome you can cross (desert, forests, swamps, etc) has its own rules and drawbacks. The deserts will make you thirstier, but the various types of forest may well hinder you even more. Choose wisely!
Jam year: 
Public Domain Class of 2015
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Technology Notes: 
We used a lot of Blender.

Ryan Wilmink : Programming
Olivier Arseneault: Programming
Benjamin Ricker : Game Design
Ryan Deslières : 3D/2D Art
Felix Beaulieu : 3D/2D Art