Why are we robots?

Local co-op roguelike shooter. Randomly generated rooms connected by teleporters. Players must make joint decisions to navigate their way from level to level. GAME INCOMPLETE. 2nd player removed for testing purposes, works with xbox controller only.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity Pro with custom map generation script.

Dylan Thomson: Programming, Game Design, Art Assets

Jory Prum: Audio

Arild Iversen: Music

Peter Morrello: Music

Source files: