Victory Is Mine

Each player is confined to their own zone inside the mine and their aim is to reach the end of the mine before their opponent. Use the mine to your advantage! Step on the red pressure switches in your zone to activate hazards to slow your opponent down! Toxic barrels are, well, toxic...and an out-of-control mine cart hitting your miner is instant death.
Jam Site: 
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity 4.6 (or later) is required to build the game (if desired), as it uses Unity's new UI system introduced in version 4.6. "Victory Is Mine" uses 'XInputDotNet', a plugin for Xbox 360 gamepad input.

-------------- Art --------------

Cody Little
- Animation

Jonathan Rose
- Animation
- Character artist

Matt Rose
- Environment / Level design

Chris Tainsh
- Environment / Level design

-------- Programming --------

Lawrence McCauley
- Gameplay / Systems programmer

Game Stills: