StupidBot is trying to get higher up in elevation, as fast as it can. Don't let him! StupidBot is a procedurally generated "Runner" game. Except! Instead of helping the runner of the game succeed you are actively trying to hurt him in order to make him fail! This is done by matching tiles that exist in the game world to a list of patterns being generated on the left side of the screen. When you can match a tile in the world with a tile on the left side of the screen then you can successfully touch it to activate it. Upon activating the tile damage will be done to StupidBot, but only if he's on it! Good luck! StupidBot, may be stupid, but he's certainly not going to give up easily! Note: The pattern tiles being used were meant to satisfy the diversifier: "Public Domain Class of 2015". This diversifier was for adding works that were recently added to the public domain to your game. It was intended to be fleshed out more by having patterns in the pattern queue on the left match to platform tiles in the game world, that would be the works of the artists. It was hoped that the diversifier "Code for Good" would also have been satisfied by this, since this mechanic would have geared this game more towards an educational focus. Unfortunately time did not permit this.
Jam year: 
Public Domain Class of 2015
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
This game was developed using procedural tilemap generation for the levels, random generation for the pattern queue, NGUI for the GUI components, and FullInspector to better visualize data within Unity3d.
Installation Instructions: 
  1. Download the Zip
  2. Extract the files
  3. Open  the html page of either the "Initial" or "Zero Player" version


You can play the initial version of the game here (rough cut version):

If you're also interested you can play the zero player version of the game here (polished version):





  • Mike Skalandunas

Game Stills: