Two time travellers ("We") converge upon the present ("Now"), the exact moment that a catastrophe can be averted. One is limited to the green and pleasant past, the other limited to the red and chaotic future. The playfield has time as the x axis, and each traveller shows their current time over their head. A weird symbol in each time period is chasing the traveller there. Arrow keys to move, space bar to switch between travellers.
Mac OS X
Written in Haskell, running on top of Gloss (OpenGL bindings) and Elerea (minimal FRP framework).
- Untar the source: tar xzvf MMatP-src-0.0.1.0.tar.gz
- Change to the directory: cd ggj-twenty-fifteen-a-0.0.1.0
- cabal install --only-dependencies
- cabal run ggjaa
Code and Questionable Art: Sean "Joe" O'Rourke
Special thanks to Elise Huard and the book Game Programming in Haskell. http://leanpub.com/gameinhaskell