Jenny Was Alive Once

At a first glance, Jenny is a typical twenty-nine year old. She lives in a moderately sized house with her husband, and their two children. She has a mortgage, a pet dog and goes on holiday regularly. She works as a manager in a department store and is, on the whole, well-liked by her colleagues. But one day Jenny dies. She dies in a very sudden and unforgiving way. You might be forgiven for thinking this is sad. But seemingly innocent and unsuspecting Jenny has a dark past of secrets. The thing about secrets, is that they have a way of catching up with a person. Unfortunately for Jenny, these secrets chase her through the afterlife. Jenny finds herself stuck in the nightmarish nether world between the world of the living and the world of the dead. Jenny is not alone in the nether. Stalking her through the shadows is a creature formed of pure evil. There is not much either of us can do to prevent Jenny’s eventual demise, but I can tell you that you will be able to tell when the creature gets close from its horrific cries. If you have any sense of humanity, you will you at least attempt to help Jenny navigate her soul through the nether world from one portal to another. I bid you good luck for Jenny’s sake. For Jenny is dead. What do we do now we’re dead? GAMEPLAY: Make your way between the nether portals, collect the puzzle pieces (if you wish to save Jenny) and avoid the shadow witch. If the witch touches you once she will only wound you, and run to another area of the level, but if she touches you a second time Jenny will be consumed by the shadows and return to the last nether portal she passed through.
Jam year: 
2015
Platforms: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

Unzip game files and launch executable file. 

Credits: 

This was a (short) Aura Games production made for the 2015 global game in Southampton, United Kingdom. The theme of the jam was “What Do We Do Now?” All rights reserved.

If you enjoyed this game please keep up to date with our other development processes at www.auragames.co.uk or follow us on Facebook at www.facebook.com/gamesaura or on Twitter at @GamesAura.

LEAD PROGRAMMER

JAMES BURNHAM

 

LEVEL DESIGN

JAMES BURNHAM

THEO HARPER

 

GRAPHICS AND SPRITE DEVELOPMENT

RICHARD BURNHAM

JOSEPH KAY

 

LEAD WRITER

RICHARD BURNHAM

 

LEAD SOUND ARTIST 

THEO HARPER

Game Stills: 
Source files: 
Executable: