Global Game Chaos

'It's been 35 hours already. No information was given to us at all. This is getting worse by moments. I can't stand this anymore. One of my programmers has jumped off the window, my second designer is running naked around the room, and the last time I saw my artist, she was high wandering around. But I have to gather everyone and finish this game. WHAT DO WE DO NOW?' The player is an amateur videogame designer who goes to a global game jam for the first time. After the brief and ambiguous instructions given, the doubt and paranoia get hold of everyone. The player has to manage a whole team of mad programmers, crazy designers and insane artists so they can finish their video game in 48 hours. The player has to avoid issues like the artist getting kidnapped, stopping the programmer from starting a party or preventing the designer from escaping naked.The game's core mechanics are based on events that the player has to manage through a simple 'click and drag'.
Jam year: 
MS Windows, Mac OS X, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)