Aztec Vector is a game about survival and pathfinding in an ancient Aztec temple. It does not require razor sharp reflexes, however a keen mind and attention to detail is required. Beware for falling boulders and a deadly body-chopper while guiding your character to the Sacred Shrine. Version: Game Jam Edition (2015) How To Play: Use your mouse to guide the character through the Aztec maze by clicking on torches to light them. The character will use the lights to find his way through the maze. If you are successful, he will make it to the Sacred Shrine. If you are not, he will meet a grizzly demise. Inquiries: [email protected] DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Jam year: 
Can I Try?
Stephen Hawking Can Play This
Code for Good (Sponsored by Intel)
MS Windows, Mac OS X, Linux / Unix, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Extensive use of Unity for game development and light object creation. Music and sound effects created and recorded with Reason and Audacity. Photoshop and illustrator used for creation of some game graphics.

Ian Robinson
Lead Programmer, Unity Wizard, Game Design

Noti Peppas
Level Designer, Programmer, Game Design

Kalarrs Topham
Project Manager, Git Specialist, Sound Programmer, Game Design

Max Ellinger
Sound Programmer, Hiliarity Expert, Voice Actor, Game Design

Bo Eleftheriou (Mercurius FM)
Music, Sound FX, Recording, Misc Textures/Assets, Title Screen Expert, Game Design

Melissa Eleftheriou
Logo Design, 3DS Expert, Poke-Master

Game Stills: 
Source files: