AdapTibbles is a tower defense game where you are protecting your planet in a macro side-view, from an alien invasion. An alien race known as 'Tibbles' has landed on your planet and the aliens are marching around, plundering your planet's resources in order to take them back to their ship. You must use simple bacteria in order to try to kill the aliens before they reach their ship each round and steal more of your resources. However, the trick is that these aliens evolve and adapt. Each time you kill aliens with a strain of bacteria, there will be that many aliens in the next round that are immune to that strain. If any of your planet's resources are depleted, one or more strain types of bacteria may become extinct, and you will not be able to use them for the remainder of the game. The game ends when all of the planet's resources have been stolen, and is left a ruined husk. So the question is--how long can you hold back the inevitable?
Jam year: 
Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Adobe Illustrator CC Adobe Photoshop CC Adobe Audacity CC
Installation Instructions: 

The game is built for MAC OS X, so there should not be any installation required.


Bobbi K Schultz--Project lead, lead artist, designer

Robert Miller--Lead programmer, designer

Payton Orr--animation/alien artist, sound design, designer

John Medwick--UI programmer, sound design, designer


Game Stills: 
Source files: