You are what you think. And you see what you are. If you are walking - only ground is visible, because you think about it. Shooting - everything is invisible except for enemies. Jumping up - lets you see objects in the air. Falling down - vice versa. Music is played according to your actions. All assets were made from scratch.
Jam year: 
I am who I want to be
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Models were created using Blender. Textures and background pictures were created using Photoshop and Paint.NET. Music is written in Tux Guitar and mastered in FL Studio 8.
Game Stills: 
Source files: