A jump n run game about patience and perception. As we are is a platformer, where the level gets clearer as you are standing still and will be pixelated when as you move. Take your time to analyse the obstacles you face. Has Sound!
Made with construct2 in around 4h of time (including assets, logic and build)
Game: Manuel Scherer
Sound: Hong Linh Thai
Johannes Alef, Felix Kerger, Rebecca Schieren, Roman Uhlig