Visitant(s)

When someone's inner spirit is finding going through life difficult, their spirit must go around seeing themselves and their history within their old home to escape its constraints. Players use sight to create clones based off of sentimental points to help them progress through a mansion.
Jam year: 
2014
Diversifiers: 
I am who I want to be
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Maya Autodesk, Photoshop CC, Google Drive
Credits: 

Programming 

  • Joseph Battyanyi

Level Design

  • Reeve Apgar
  • Alex Dudley
  • Joseph Battyanyi
  • Brett Johnson
  • Charles Brunner
  • Brandon Young

Modeling

  • Reeve Apgar
  • Alex Dudley
  • Mason Wallace
  • Charles Brunner
  • Brett Johnson
  • Brandon Young

Texturing

  • Chloe Mortensen
  • Reeve Apgar
  • Mason Wallace
  • Charles Brunner
  • Brett Johnson
  • Alex Dudley

Sound Design/Composer

  • Cindy Takehara

Rigging/Animation

  • Aaron Karlson
  • Joseph Battyanyi

QA

  • Kyrie LePatra
  • Ty Roberson
Game Stills: 
Executable: