Through the Rift (Oculus Rift VR game)

|||About|||: Two players will have to cooperate in order to survive in the mansion, as one cannot complete their goal without the other players’ help. Each player only has access to a limited amount of their five senses, and they must communicate with each other in game with limited means (i.e. “Without talking to each other verbally”). The operator has a flashlight that has a limited amount of batteries and thus must be used sparely while the subject explores the mansion, searching for more batteries. The goal is to last as long as possible in the Rift. When your battery dies so does your life. |||Story|||: In the near future, we have discovered the ability to travel back in time Through The Rift. Due to hardware limitation the subject is unable to interact or hear in the rift. The work around for this problem is the operator, they are used in order to interact and hear in the world. They will need to work together, with limited sensory abilities of one person but together they have access to all senses.
Jam year: 
2014
Diversifiers: 
Hackontroller
I am who I want to be
Inclusive
Can You Come And Play?
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Hardware: Requires to two players locally, 2x noise canceling headphones, 1x XInput gamepad, 1x Oculus Rift. Sound: Pro Tools Models: Maya Textures: Photoshop
Installation Instructions: 

Run .exe and click on the shortcut that is created. Connect your PC to the Oculus Rift before starting the game. Duplicate Display with the Oculus Rift and the Primary Display.

Setup:
Subject (player 1 in Oculus)
Ear Plugs or ear protection headphones
Xinut gamepad
Oculus Rift

Operator (player 2):
Keyboard
Noise cancelling headphones plug in

Controls
Subject (Player 1): 
Movement: Gamepad Left analog stick 
Look: Oculus Rift

Operator (Player 2)
Flashlight: Space bar

Other Functions
Quit: Escape key
Oculus Rift off/on: F1/F2
Restart: F8

 

Credits: 

Sound Designer/Level Designer/Texture Modeler: Joe Lajoie

Programmer/Game Design/Producer: Scott Tongue

3d Modeler/Texture Modeler: Zachary Peterson

Game Stills: